FANDOM


WOLv2 Gameres Packet:


A few notes:

1. The first 4 bytes indicate the length. The gameres packet is in big-endian byte order.

2. Some tags have more data than the length indicates. This is because the packet is aligned along a 4 byte boundary. Discard any junk data after the length.


[07 40] 00 00 First 2 bytes are length of GAMERES packet HEX than is 00 00

SID# : Game Session ID
SID# 00 07 00 01 00 00 00 00
SER# : Game / Player Serial (serial have 22 bytes + 1 is 00 and than 00)
SER# 00 07 00 17 0547690215986669937256 00 00
IDNO : Game ID Number
IDNO 00 06 00 04 [00 F7 2D 2D] (in hex = 16198957)
IDNO 00 06 00 04 [00 00 00 00] (0)
IDNO 00 06 00 04 [00 00 00 01] (1)
GSKU : Game SKU
GSKU 00 06 00 04 [00 00 1c 00] (in hex = 7168 - Firestorm)
TRNY : Game is turney? 0-isnot 1-is
TRNY 00 06 00 04 [00 00 00 00] (normal game)
TRNY 00 06 00 04 [00 00 00 01] (turnament)
OOSY : ????????
OOSY 00 02 00 01 [00 31 34 35] (char = .145 | hex = )
OOSY 00 02 00 01 [00 34 35 32] (char = .452 | hex = )
FINI : ????????
FINI 00 02 00 01 [01 f5 77 c4] (char = ..w. | hex = )
FINI 00 02 00 01 [01 35 39 35] (char = .595 | hex = )
DURA : Game Duration
DURA 00 06 00 04 [00 00 01 F4] (hex = 500) second?
DURA 00 06 00 04 [00 00 00 06] (hex = 6)
CRED : Starting Credits
CRED 00 06 00 04 [00 00 27 10] (in hex = 10 000)
CRED 00 06 00 04 [00 00 27 10] (10 000)
BASE : Bases On/Off (Boolean)
BASE 00 02 00 01 [01 00 00 00] (??True)
BASE 00 02 00 01 [01 FF FF FF] (??False)
TIBR : Tiberium On/Off
TIBR 00 02 00 01 [01 00 00 00]
CRAT : Crates On/Off
CRAT 00 02 00 01 [01 00 00 00]
AIPL : AI Players count
AIPL 00 06 00 04 [00 00 00 00] (in hex = 0)
SHAD : Shadow On/Off (first byte 00 - false 01 - true)
SHAD 00 02 00 01 [00 FF FF FF]
SHAD 00 02 00 01 [00 00 00 00]
FLAG : Capture the Flag mode On/Off (why is first byte 00??)
FLAG 00 02 00 01 [00 FF FF FF]
FLAG 00 02 00 01 [00 00 00 00]
UNIT : Start Unit count
UNIT 00 06 00 04 [00 00 00 0C] (in hex = 12)
UNIT 00 06 00 04 [00 00 00 00] (in hex = 0)
TECH : Technology Level
TECH 00 06 00 04 [00 00 00 0a] (in hex = 10)
SCEN : Scenarion (Map)
SCEN 00 07 00 [0d] G_CANYON.MAP 00 00 00 00 (TSUN) (0d is length of string that ended by one 00)
SCEN 00 07 00 09 DUEL.MAP 00 00 00 00 (FSTORM)
SCEN 00 07 00 0D G_CANYON.MAP 00 FF FF FF (FSTORM)
PNGS : ????????
PNGS 00 06 00 04 [00 00 00 00]
PNGR : ????????
PNGR 00 06 00 04 [00 00 00 00]
PLRS : Count of Players
PLRS 00 06 00 04 [00 00 00 02]
SPID : ????????
SPID 00 06 00 04 [00 00 00 01]
TIME : Game start time - t_time (I hope :) )
TIME 00 05 00 04 [45 0E 0C 0F]
TIME 00 05 00 04 [45 0E 04 A3]
TIME 00 05 00 04 [45 bb 96 4e]
AFPS : ????????
AFPS 00 06 00 04 [00 00 00 29]
AFPS 00 06 00 04 [00 00 00 2B]
PROC : ????????
PROC 00 01 00 01 [0F 00 00 00]
PROC 00 01 00 01 [0F FF FF FF]
MEMO : ???????? 
MEMO 00 05 00 04 [3F DB A0 00]
VIDM : ????????
VIDM 00 05 00 04 [17 60 00 00]
SPED : Game Speed??
SPED 00 01 00 01 [00 00 00 00]
VERS : Gameres packet version (WOL protocol vers.?)
VERS 00 07 00 05 [V2.0 00 00 00 00]
DATE : Date...
DATE 00 14 00 08 [09 A3 24 00 01 BF CE CC]

-Player Informations: (x is Player 0 - 7)-

NAMx : Player name
NAM0 00 07 00 07 Schiff 00 00
NAM0 00 07 00 0A pvtschlag 00 FF FF
IPAx : IP Addess
IPA0 00 06 00 04 [c0 a8 02 06]
CID0 00 06 00 04 00 00 01 00
CID1 00 06 00 04 00 00 00 00
SIDx : Player Side/Country
SID0 00 06 00 04 00 00 00 01
SID1 00 06 00 04 00 00 00 00
TIDx : Player Team
TID0 00 06 00 04 00 00 00 00
TID1 00 06 00 04 00 00 00 01
CMPx : Player resolut - Win lose disconnect
CMP0 00 06 00 04 00 00 01 00
CMPx 00 06 00 04 [00 00 02 00] 0x0100=WIN 0x0200=LOSE (0x0210) 0x0300=DISCONECT
LCN0 00 02 00 01 00 FF FF FF
COLx : Player Color
COL0 00 06 00 04 00 00 00 03
CRD0 00 05 00 04 00 00 00 02
INB0 00 14 00 5C [00 00 00 02 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 08 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 02]
INB0 00 14 00 08 [00 00 00 04 00 00 00 03]
UNB0 00 14 00 48 [00 00 00 01 ........ 00 00 00 02]
PLB0 00 14 00 00 (if are last two bytes 0 than is only sended TAG)
BLB0 00 14 00 00
INL0 00 14 00 08 [00 00 00 04 00 00 00 03]
UNL0 00 14 00 48 [00 00 00 01 ........ 00 00 00 02]
PLL0 00 14 00 00
BLL0 00 14 00 00
INK0 00 14 00 00
UNK0 00 14 00 00
PLK0 00 14 00 00
BLK0 00 14 00 00
BLC0 00 14 00 00
CRA0 00 14 00 00
HRV0 00 06 00 04 [00 00 00 00]
NAM1...bloatyboy...
IPA1........
CID1........
SID1........
TID1........
CMP1........
LCN1........
COL1......./
CRD1......'.
INB1............
UNB1...H........................................................................
PLB1....
BLB1....
INL1............
UNL1...H........................................................................
PLL1....
BLL1....
INK1....
UNK1....
PLK1....
BLK1....
BLC1....
CRA1....
HRV1........

WOLv1 Gameres

BASE....
00000060  4f 4e 00 61 54 49 42 52  00 07 00 03 4f 4e 00 30 ON.a
TECH : Technology Level
TECH 00 06 00 04 [00 00 00 0a] (in hex = 10)
SPED : Game Speed
SPED 00 01 00 01 [00 61 73 74] (the las 3 bytes are not relevant)
IDNO : Game ID Number
SCEN : Scenarion (Map)
SCEN....A Path Beyond (Lg)..
VERS : Version
DATE : Date...
CRDx : Credits
CMPx : Player resolut - Win lose disconnect
CMPx 00 06 00 04 [00 00 02 00] (in hex) 1=WIN 2=LOSE 3=DISCONECT

Probably - checked by REX:

SHRT : Short game on off
MODE : Game mode 0 = normal 1 = tourn 3 = observer 4 = battle clan
HRVx : Harvester truce
SUPR : Super weapons

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